OFF THE STICKS PRESS
INDEPENDENT VOICE. PLAYER PERSPECTIVE.
Sign in
News

GTA VI’s New Game Informer Details Show Just How Alive Leonida Could Feel

Game Informer’s 14 page GTA VI cover story reveals hurricanes, tropical storms, an advanced wind system, more than 170 animal species and new details about Rockstar’s obsessive approach to building Leonida. The more we learn, the more GTA VI sounds less like a map and more like a living place.

By Romaine Jackson · September 29, 2026
Jason Duval with bat

Rockstar Games, Game Informer

We already knew Grand Theft Auto VI was going to be big.

The more interesting question has always been what Rockstar Games plans to do with all that space.

Game Informer’s new 14 page GTA VI cover story is beginning to answer that question, and the answer appears to be a lot.

Issue #382 features interviews with several Rockstar lead designers, along with 12 exclusive screenshots and new information about how the studio created Leonida. Game Informer specifically focused on weather, wildlife and Rockstar’s extensive research into Florida and Miami and some of the details are exactly the kind of systems that could make GTA VI’s open world special.

Hurricanes and tropical storms can hit Leonida. Rockstar has developed a much more sophisticated wind simulation. More than 170 animal species inhabit the state. NPCs have greater physical variety. Rockstar is filling its world with detail from the streets and beaches to rooftops, waterways and wilderness.

The individual numbers are impressive.

What matters more is what could happen when all of these systems start interacting.

Hurricanes Are Coming to Leonida

Perhaps the biggest revelation is that GTA VI will feature tropical storms and hurricanes.

That makes perfect sense for Rockstar’s fictional version of Florida, but actually implementing severe weather into a Grand Theft Auto game opens some fascinating possibilities.

According to information emerging from Game Informer’s interviews, severe storms can bring heavy cloud cover, powerful winds, torrential rain, thunder and lightning. The game’s environment reacts as conditions change. That immediately makes me think about something as simple as robbing a store.

Imagine walking into a convenience store while the weather is relatively calm. You pull the robbery, grab the money and suddenly walk outside into an absolute downpour. Lightning is going off, visibility has dropped and the wind is throwing debris around while police cars are trying to reach you. That sounds incredible.

The exciting part is that Rockstar would not necessarily need to design an entire mission around that scenario. If these systems operate dynamically during normal gameplay, weather itself could create memorable moments.

Rockstar has not explained how frequently hurricanes occur or exactly how severe storms will interact with missions, police behavior or other gameplay systems, so those possibilities remain questions rather than confirmed features but even without those answers, putting genuine tropical weather into Leonida makes the state considerably more interesting.

Rockstar’s New Wind System Goes Much Deeper

Rain is only part of the equation.

The new information describes a substantially upgraded dynamic wind system capable of representing effects such as coastal breezes, convectional updrafts and changes caused by surrounding buildings.

More importantly, players should actually be able to see that wind affecting the environment.

Hair can move. Loose debris can swirl around rooftops. Water can ripple. Vegetation and swamp grass can react to gusts.

Those details might sound small compared with robberies, shootouts and high speed chases, but they contribute to something Rockstar has always been good at making you believe the world continues existing when you are not paying attention to it.

Localized weather is particularly interesting to me because I live in Georgia, and weather across the South really can behave like that.

You can be somewhere with completely clear skies, drive a short distance and suddenly hit rain, then continue farther down the road and find sunshine again.

Florida takes that unpredictability even further.

If Rockstar can convincingly reproduce that feeling across Leonida, driving around the map could become an experience in itself.

Instead of GTA VI simply selecting a "rainy" weather preset for the entire world, different conditions could help areas feel genuinely separated by geography and atmosphere.

More Than 170 Animal Species Will Live Across Leonida

Then there is the wildlife.

Reporting from the Game Informer feature says GTA VI contains more than 170 animal species, including more than 60 bird species and over 30 land mammals, alongside fish, reptiles and other wildlife.

Animals specifically identified include alligators, flamingos, pelicans and manatees.

That number immediately caught my attention because of Red Dead Redemption 2.

One of my favorite things to do in RDR2 was hunting and exploring the wilderness. You could head somewhere without intending to accomplish anything important and suddenly spend an hour tracking animals or discovering something happening in the environment.

There is currently no reason to assume GTA VI simply copies Red Dead Redemption 2’s hunting system. Rockstar has not confirmed that but RDR2 demonstrated what the studio can accomplish when wildlife is treated as part of the world rather than environmental decoration.

That is why 170 plus species matters.

If GTA VI applies even some of the same philosophy to Leonida, driving into Grassrivers or exploring the coast could feel completely different from spending an afternoon in Vice City.

Alligators moving through the wetlands, flamingos gathering around water, pelicans flying above the coast and manatees appearing beneath the surface are exactly the kinds of details that can make exploration worthwhile without putting another mission marker on the map.

Leonida’s People Are Getting More Variety Too

Rockstar’s attention to detail extends beyond animals.

Information attributed to the feature describes considerably greater physical variation among GTA VI’s NPC population, including different heights and body types.

That fits with something Rockstar has discussed elsewhere during GTA VI’s promotional campaign making pedestrians less obviously repetitive and creating greater variation among the people inhabiting Leonida. That matters in a place like Vice City.

A city can have hundreds of buildings and still feel artificial if the same handful of people repeatedly walk past them.

The more variation Rockstar can introduce through body shape, height, clothing, hairstyles and other characteristics, the harder it becomes for players to immediately recognize the machinery underneath the simulation.

And Leonida needs that diversity.

Rockstar is not recreating one neighborhood. It is parodying an entire state containing a major city, islands, wetlands, industrial areas, smaller communities and national park territory.

Those places should not all look populated by the same people.

There Should Be Plenty to Do Outside the Story

Another thing that has me excited is how much there appears to be to do across Leonida.

Activities shown or discussed around GTA VI include kayaking, scuba diving, jet skiing, racing, airboating, working out and other recreational activities, with additional possibilities seen throughout Rockstar’s promotional material.

An important distinction is that not everything glimpsed in promotional footage has been confirmed as a fully playable standalone activity. Some scenes could be connected to missions or simply be part of Rockstar’s presentation.

But the overall direction is obvious.

GTA VI does not look like a game where players are going to struggle to find something to do.

That is exactly what I want.

Sometimes I do not want to start the next story mission. Sometimes I want to grab a car and see where the road takes me.

Maybe I end up racing.

Maybe I take a boat out.

Maybe I go exploring in Grassrivers.

Maybe I start causing trouble in Vice City.

Maybe a tropical storm rolls in while I'm doing it.

That freedom is one of the biggest reasons Grand Theft Auto works.

A great GTA map should not exist only to connect missions together. It should make you forget there was a mission you were driving toward in the first place.

The New Screenshots Look Incredible

Game Informer’s feature also includes 12 exclusive GTA VI screenshots, providing another look at Leonida’s environments and citizens. The screenshots reinforce what Rockstar has been emphasizing throughout the game's marketing.

Density.

There is an enormous amount happening inside individual scenes. Vegetation, buildings, vehicles, NPCs, lighting and environmental details all contribute to the image instead of one element doing the heavy lifting.

GTA VI has looked impressive from the beginning, but the closer Rockstar allows us to examine Leonida, the more impressive the smaller details become.

That is significant because screenshots cannot demonstrate whether a game is fun.

What they can show is where development resources have gone.

And Rockstar clearly has an enormous amount invested in making Leonida visually convincing.

Rockstar Wants Leonida to Feel Like Florida

Game Informer Senior Associate Editor Marcus Stewart approached the feature from an interesting perspective because he is a South Florida native.

His interviews with Rockstar examine how extensively the studio researched Miami and Florida while developing Leonida.

Game Informer says Rockstar's goal was to create its most culturally and aesthetically accurate and lifelike world to date.

That does not mean GTA VI is attempting to become a documentary about Florida.

This is still Grand Theft Auto.

Rockstar will exaggerate people, trends, social media, businesses, politics, crime and every other piece of American culture it can get its hands on.

But satire works better when the people creating it understand what they are making fun of.

Vice City should not simply be neon lights, palm trees and sports cars.

Florida has enormous cultural, environmental and geographic variety. Leonida appears designed to capture enough of that variety that traveling through the state feels meaningfully different depending on where Jason and Lucia are standing.

This Is Why GTA VI’s Size Actually Matters

Open world games have spent years advertising larger maps.

At some point, size by itself stopped being impressive.

A gigantic map filled with empty space is still an empty map.

What interests me about these GTA VI details is Rockstar's apparent focus on density and interaction alongside scale.

Weather changes.

Wind interacts with the environment.

Wildlife occupies land, water and air.

NPCs are becoming more varied.

Activities are spread throughout the state.

Interiors, streets, alleys, rooftops, waterways and wilderness are all receiving attention.

That is what makes a large world worthwhile.

GTA VI does not need to give me another icon every 30 seconds. It needs to make me curious about what happens if I turn left instead of right.

Red Dead Redemption 2 was excellent at creating that feeling. You could begin traveling toward one objective and encounter enough distractions along the way that your original plan disappeared.

If Rockstar can combine that philosophy with the freedom, density and chaos of Grand Theft Auto, Leonida could become the kind of open world players inhabit rather than simply complete.

And honestly, that is what has me most excited after reading these new details.

Not the size.

Not even the 170 plus animals.

It is the possibility of everything happening at once.

You could leave Vice City, watch the skyline disappear behind you, pass wildlife on your way into the wetlands and suddenly see the sky getting darker.

The wind picks up.

Rain starts falling.

A tropical storm rolls across Leonida.

And whatever you planned on doing that afternoon suddenly becomes a completely different story.

Those are the moments Rockstar's best worlds create.

GTA VI looks increasingly capable of creating a lot of them.

Sources